{"id":43,"date":"2026-02-15T21:02:28","date_gmt":"2026-02-15T21:02:28","guid":{"rendered":"https:\/\/dantheba.com\/?p=43"},"modified":"2026-02-15T21:02:28","modified_gmt":"2026-02-15T21:02:28","slug":"epics-capabilities-features-and-stories-how-bas-communicate-agile-requirements","status":"publish","type":"post","link":"https:\/\/dantheba.com\/index.php\/2026\/02\/15\/epics-capabilities-features-and-stories-how-bas-communicate-agile-requirements\/","title":{"rendered":"Epics, Capabilities, Features and Stories &#8211; How BAs communicate Agile requirements\u00a0"},"content":{"rendered":"\n<p>If you\u2019re new to Agile,&nbsp;maybe moving into a company that uses an extended structure to what you\u2019re used to&nbsp;or&nbsp;if&nbsp;you\u2019re at the start of your BA career and getting familiar with the basics, then this&nbsp;article is for you.&nbsp;<\/p>\n\n\n\n<p>We will take a quick, high-level,&nbsp;look at each of the most common work items within&nbsp;Agile and put together an example of each to help visualise what each&nbsp;work item&nbsp;represents&nbsp;within the whole structure.&nbsp;<\/p>\n\n\n\n<p><strong>Epics<\/strong>\u00a0<\/p>\n\n\n\n<p>The&nbsp;Epic, the largest work item in common use.&nbsp;&nbsp;<\/p>\n\n\n\n<p>The purpose of an Epic is to provide the&nbsp;birds eye view of what the product (or project) is going to&nbsp;be. It should set the initial guiderails for everything&nbsp;else that follows&nbsp;(i.e. scope setting or direction setting).&nbsp;This will often be a very large&nbsp;piece of work&nbsp;that can take over a year to complete. Another use for an Epic is to&nbsp;ring-fence a Product from the rest of a wider portfolio.&nbsp;<\/p>\n\n\n\n<p>To help visualise this work item type, think of building a&nbsp;house. The Epic is going to be the goal of building a house, it&nbsp;should have some high-level information, maybe the location,&nbsp;style of house&nbsp;and budget&nbsp;but&nbsp;there will be little more detail than that.&nbsp;<\/p>\n\n\n\n<p><strong>Capabilities<\/strong>\u00a0<\/p>\n\n\n\n<p>Capabilities are&nbsp;the rarest of the common work items and tend to only be located in companies that use SAFe. When&nbsp;working on large projects these can be used to group work in a logical manner such as the User Management area or Reporting area.&nbsp;Within SAFe they&nbsp;are used to house work that will be delivered by multiple release trains and should be completed within&nbsp;one&nbsp;Programme Increment&nbsp;(Program Increment if you\u2019re SAFe 5.1 or Planning Interval if you\u2019re SAFe 6).&nbsp;<\/p>\n\n\n\n<p>When looking at our visualised model&nbsp;then a Capability could be thought of as the&nbsp;floors of the house, or if you\u2019re feeling&nbsp;posh it could be the wings of the house. The sort of information we\u2019d be expecting is along the lines of&nbsp;what the purpose of the Capability is,&nbsp;so in our example maybe the East Wing Capability covers what sort of rooms would be contained within the wing&nbsp;such as the wing needs to have sleeping areas and washing areas in it.&nbsp;<\/p>\n\n\n\n<p><strong>Features<\/strong>\u00a0<\/p>\n\n\n\n<p>The Feature is&nbsp;one of the most useful&nbsp;work item types due to&nbsp;its&nbsp;size to level-of-detail ratio.&nbsp;This is because the Feature is really starting to get into&nbsp;specifics&nbsp;what we\u2019re doing but is also at a high enough level that we can&nbsp;also see the bigger picture of what is happening.&nbsp;In the world of SAFe a Feature must be sized so it can be delivered within a single PI&nbsp;which is a period of 3 months if you\u2019re not&nbsp;practising&nbsp;SAFe&nbsp;this is&nbsp;still&nbsp;a good time limit for&nbsp;delivering a Feature.&nbsp;<\/p>\n\n\n\n<p>Going back to our house example the Feature is like&nbsp;a room.&nbsp;We\u2019re going to be seeing descriptions of where the room is, how it should be accessed, what sort of&nbsp;furniture needs to go in the room and of course the room\u2019s purpose. So we\u2019ll maybe have a Kitchen and there will be&nbsp;2 ways to enter the kitchen along with 4 windows. We also expect to be able to cook food in this kitchen and have a space to eat&nbsp;too.&nbsp;<\/p>\n\n\n\n<p><strong>Stories<\/strong>\u00a0<\/p>\n\n\n\n<p>The&nbsp;Story (or User Story) is probably the most famous of all the work item types.&nbsp;It describes a single&nbsp;item of&nbsp;functionality. The key&nbsp;thing to remember with a Story is that it should be deliverable on its own&nbsp;and still make some sense.&nbsp;It must also be small enough to deliver within a single sprint.&nbsp;When writing Stories it is always using the INVEST method&nbsp;to review that the Story is good.&nbsp;<\/p>\n\n\n\n<p>Going to our house example, a Story would be&nbsp;installation of the Oven or adding a Dining Table and Chairs.&nbsp;<\/p>\n\n\n\n<p><strong>Summary<\/strong>\u00a0<\/p>\n\n\n\n<p>Now we know what each work item type is&nbsp;and we can see how they all come together to form a complete Product\/Project&nbsp;(or&nbsp;a&nbsp;house).&nbsp;<\/p>\n\n\n\n<p>This is of course a simplistic view of the entire setup and we haven\u2019t gone into how information flows from&nbsp;the parent work items to the child&nbsp;items&nbsp;or even mentioned Acceptance Criteria; that&nbsp;is for another article.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>If you\u2019re new to Agile,&nbsp;maybe moving into a company that uses an extended structure to what you\u2019re used to&nbsp;or&nbsp;if&nbsp;you\u2019re at the start of your BA career and getting familiar with the basics, then this&nbsp;article is for you.&nbsp; We will take a quick, high-level,&nbsp;look at each of the most common work items within&nbsp;Agile and put together [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":44,"comment_status":"closed","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"iawp_total_views":0,"footnotes":""},"categories":[7],"tags":[],"class_list":["post-43","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-theory"],"_links":{"self":[{"href":"https:\/\/dantheba.com\/index.php\/wp-json\/wp\/v2\/posts\/43","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dantheba.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dantheba.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dantheba.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/dantheba.com\/index.php\/wp-json\/wp\/v2\/comments?post=43"}],"version-history":[{"count":1,"href":"https:\/\/dantheba.com\/index.php\/wp-json\/wp\/v2\/posts\/43\/revisions"}],"predecessor-version":[{"id":45,"href":"https:\/\/dantheba.com\/index.php\/wp-json\/wp\/v2\/posts\/43\/revisions\/45"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/dantheba.com\/index.php\/wp-json\/wp\/v2\/media\/44"}],"wp:attachment":[{"href":"https:\/\/dantheba.com\/index.php\/wp-json\/wp\/v2\/media?parent=43"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dantheba.com\/index.php\/wp-json\/wp\/v2\/categories?post=43"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dantheba.com\/index.php\/wp-json\/wp\/v2\/tags?post=43"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}